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At City Game, we provide you with games and tours that allow you to explore cities of your own choice in a fun, unique, and engaging experience worldwide!
At City Game, we provide you with games and tours that allow you to explore cities of your own choice in a fun, unique, and engaging experience worldwide!

The case starts on Domkyrkplan in Gothenburg, beside Göteborgs domkyrka, and moves out from there across the canal district. The route takes in Kungsportsplatsen, cuts through Brunnsparken and continues toward Gustaf Adolfs torg. Played as an outdoor escape game, the puzzles are tied to what stands on each of those spots.The old centre of Gothenburg sits inside its canals, which keeps the whole route flat and walkable, with the bridges as natural places to regroup. A team is two to five players on one shared phone, and each of them plays a character with a role in the mission, so the group has to talk rather than crowd one screen. Larger groups play as several teams, one phone each. No guide, no fixed departure, and the pace is yours.How to playThe game is run entirely from a phone, so getting started takes only a few minutes.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you like.Magnus disappeared with the stolen formulas, and what he left behind is spread over this quarter in codes, riddles and photo tasks. Your team divides them by character as the trail runs past Christinae kyrka and into the yard at Kronhuset, where the older brickwork carries more than one useful detail. Several answers make sense only once two players read their own instructions aloud.More than one team on the route at the same time makes it a competition, and that is the version companies tend to book for team building. There is no time limit, so stopping for a long fika and continuing afterwards costs nothing. The final clues bring the team back into the middle of Gothenburg.

The trail starts on the Münstermarkt in Freiburg, the square that wraps around the Freiburg Minster, and leads out from there into the lanes of the old town. Walking it you come past the Augustiner Museum, cross towards the Schwabentor and follow the narrow water channels set into the kerbs. It is a self-guided murder mystery game in which the old centre becomes the scene of the crime.The centre of Freiburg is compact and mostly flat, which makes it an easy outing for families with children, groups of friends, couples and colleagues, and playing alone is perfectly possible too. A team is up to four people sharing one phone; bigger groups divide into several teams and swap notes when their paths cross. Nobody is walking ahead of you as a guide, and there is no hour at which you have to be anywhere.How to playSetting off in Freiburg takes a couple of minutes.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. The evidence arrives piece by piece: a coded message to unpick near Martin's Gate, a photo task in front of the Haus zum Walfisch, statements from digital characters whose accounts do not line up. Working up towards the Colombischlössle, each puzzle you solve takes another name off the list of suspects.With more than one team on the streets the whole thing turns into a contest, which is why it also serves as a teambuilding activity. You can break off for lunch, start again where you left it, and finish the case in Freiburg at whatever hour suits you.

The case starts on the Kornmarkt in Trier and moves out from there into the old town. The route crosses the Hauptmarkt, passes the Liebfrauenkirche beside the cathedral, and reaches the Porta Nigra at the northern end of the centre. This is a self-guided murder mystery game played on foot, with Trier as the setting.The centre of Trier is walkable and mostly level, so the game suits families with children, groups of friends, couples and colleagues alike, and playing alone works too. One team is up to four people sharing a single phone; larger groups split into several teams and play alongside each other. There is no guide with you and no fixed departure, so you decide when to move on and when to stand still on a busy market square.How to playFour steps, and the case is open.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. You work through coded messages, photo tasks and statements from digital characters whose accounts do not line up. Some of the evidence turns up in the lanes around the Frankenturm, some at the Thermen am Viehmarkt, and a little near the Karl Marx House. Each solved puzzle removes a name from the list of suspects.If two or more teams play at once it becomes a race, which is why the game works as a teambuilding activity as well as an afternoon out. Stop for a break whenever you want and pick the trail up again afterwards. The last answers are found back in the streets of Trier.

Innsbruck starts you at the Annasäule, the column standing in the middle of the shopping street, with the mountains closing off the view at either end. From there the route heads north to the Golden Roof, on to Dom St. Jakob and around the Hofburg, then back down towards the Triumphpforte. It is a self-guided walking tour with a murder to solve rather than a commentary to follow.The old town is small and the going is flat, so the walking asks little of anyone and families with younger children manage it comfortably. One phone serves a team of up to four, and a large group divides into teams that head out together. It works for couples, for colleagues on an away day and for a single player with an afternoon free. No guide is involved and no starting hour is fixed.How to playFour things to do before the Innsbruck case is open.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the case you inherit. Statements from digital characters, coded fragments and photo tasks build the file as you go, and both the Court Church and the Ferdinandeum turn up in it. Every puzzle you solve removes another name from the list of suspects.Send out several teams and Innsbruck becomes a contest between them, which is the reason this doubles as a teambuilding exercise. You can stop when you like, take a break in a courtyard and finish the case later the same day in Innsbruck.

The trail starts on the Grote Kerkplein in Zwolle, at the foot of the Academiehuis Grote Kerk, and leads out into the ring of streets inside the old moat. From there it takes you past Museum de Fundatie and on to the Sassenpoort, the medieval gate on the southern edge of the centre. It is a self-guided murder mystery game, played on foot, with the streets of Zwolle standing in for the crime scene.The centre of Zwolle is compact and flat and the distances between stops stay short, which makes this an easy outing for families with children, groups of friends, couples and colleagues. It also works on your own. A team is up to four people sharing one phone; larger groups split into several teams and play alongside each other. Nobody is waiting on a guide and there is no fixed departure time, so you can linger at the water or move straight on.How to playFour steps stand between you and the first clue in Zwolle.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. You gather evidence as you walk: coded messages to unpick, photo tasks at points along the route, and statements from digital characters whose accounts do not line up. The trail crosses the green of Park de Wezenlanden before turning back towards the Sassenpoort, and each puzzle solved cuts the list of suspects a little further.When several teams set out at once the investigation becomes a race, which is what makes it a practical teambuilding activity as well as a day out. You can break for lunch, pick up where you left off, and close the case in Zwolle at whatever hour suits you.

Grabbeplatz in Dusseldorf is the meeting point, with the Kunstsammlung Nordrhein-Westfalen on one side of the square. From there the trail slips into the Altstadt and comes back out at the Ratinger Tor, the old gate on the northern side. It is a detective game you guide yourself, and the streets of Dusseldorf are where it is played.The centre of Dusseldorf is flat and closely packed, which keeps the walking short between clues and makes the game workable for families with children, groups of friends, couples and colleagues. Solo play is possible as well. Teams are up to four people sharing a phone, and a larger party breaks into several teams. There is no guide and no fixed start, which helps in an Altstadt that gets crowded once the evening comes.How to playStarting in Dusseldorf takes four steps.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the case. Clues come as codes to decipher, photographs to take at particular corners, and testimony from digital characters that rarely holds up under comparison. The Hofgarten and the Deutsche Oper am Rhein both lie on the route, and every puzzle you finish rules another suspect out.Two or more teams playing together turns it into a race, which is the reason it doubles as a teambuilding activity. Take a break, resume at your leisure, and wrap up the case somewhere in Dusseldorf before the evening.

Play starts at the Mairie de Bergerac and moves within a couple of minutes into the old town, where Place de la Mirpe and the statue of Cyrano de Bergerac mark the first stops. From there the route threads towards the Cloître des Récollets and the streets running down to the Dordogne. It is a self-guided walking tour built around a murder investigation.Bergerac keeps everything close together, so the walking is gentle and the pauses between clues are short. That makes it easy for families with children, and just as usable for groups of friends, couples, colleagues or a single player. One ticket covers a team of up to four sharing one phone, and a bigger party buys further tickets and plays as separate teams. You will not be following a guide, and no start time is fixed for you.How to playGetting from a booking to the first clue in Bergerac takes four steps.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the case you are handed. Codes have to be cracked, photographs taken on the spot, and the statements of digital characters checked against each other for the detail that does not fit. The Protestant Temple of Bergerac and the ground around the Monument aux Morts each give up a piece of the picture.Put two or more teams on the same case and it becomes a straight competition, which is what makes it a practical teambuilding exercise. Stop for something to eat, come back to the trail an hour later, and settle the case in the streets of Bergerac when you are ready.

The Markt in Leipzig is the starting point, and from the square the route moves outward towards the ring around the old centre. It passes the Oper Leipzig and the Gewandhaus, which stand facing one another, before heading back in. This is a self-guided murder mystery game in which Leipzig supplies the streets and the game supplies the case.The centre is flat and easy to cross on foot, though this route reaches beyond it, so allow for a few longer stretches. Families with children, friends, couples and colleagues all get through it, and a single player manages just as well. A team is a maximum of four people sharing one phone; bigger groups split up into more teams. No guide walks with you and no start time is fixed, so the day is yours to arrange.How to playFour steps come before the first clue in Leipzig.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. You decode messages, take photographs where the app asks for them, and listen to digital characters whose statements pull in different directions. The Grassi Museum of Ethnology and the Leipzig University Library both appear on the trail, and every solved puzzle removes another suspect.With several teams playing at once it becomes a race, which is why it serves as a teambuilding activity as well as an afternoon out. Stop for a coffee, continue when you want, and close the case in Leipzig at the end of it.

The Stuttgart game starts at the Jubiläumssäule in the middle of Schlossplatz, with the Neues Schloss on one side. The trail crosses the square, goes past the Old Castle and continues towards the Stuttgart Opera. It is a self-guided murder mystery game, played on foot, and the centre of Stuttgart is where it plays out.Families with children, groups of friends, couples and colleagues all play this, and one person alone can do it too. Four players to a team, one phone between them; larger groups buy extra tickets and split into teams. The central squares of Stuttgart are flat, pedestrianised and close together, so the walking asks little and the puzzles ask more. There is no guide and no set start time.How to playFour steps come first, and then the case in Stuttgart is open.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Codes turn up, photo tasks have to be set up, and digital characters give accounts that do not fit together. Part of the trail runs past the Staatsgalerie Stuttgart, and with every puzzle solved another suspect drops away.Two or more teams playing at once makes it a race, which is why it also serves as a teambuilding activity for a department. Stop for a break, continue when you like, and close the case in Stuttgart at your own pace.

In Girona the first clue waits at the Monument als Defensors on Plaça de la Independència. From there the route crosses the Pont de les Peixateries Velles, climbs through the old quarter to Girona Cathedral and passes the Basílica de Sant Feliu on the way back down. It is a self-guided murder mystery game, walked at whatever pace you keep.There are stairs in Girona and the climb to the cathedral is the steepest part of it, so allow a slower pace with small children or anyone who prefers flat ground. A team is up to four players sharing one phone, and a larger group divides into teams that play in parallel. It suits families, friends, couples and work groups equally, and there is nothing awkward about playing on your own. No guide is provided, and you start when it suits you.How to playBefore the trail through Girona opens, four things need doing.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Coded notes, photo tasks and the shifting statements of digital characters make up the evidence, and it is not all consistent. The Banys Àrabs and the walkway along the Muralles de Girona both come into play once the suspects narrow.With two or more teams the whole thing becomes a race across the old town, which is what makes it a workable teambuilding outing. Stop for a break by the river, come back when you are ready, and settle the case in Girona.

In Pula the case starts at the Roman Theater, on the slope above the centre, and from there the trail drops into the streets below. What follows is a walk with a problem attached: a self-guided murder mystery game played across the old town of Pula, using your phone and your own two feet. Nothing is staged and nobody is waiting for you at any point along the way.The centre is compact and the ground rises and falls a little, so there is some gentle up and down, but nothing hard. It suits families with children, groups of friends, couples and colleagues, and a single player manages fine. One ticket covers a team of up to four sharing a phone, and a larger group takes extra tickets and splits, which keeps everyone involved instead of trailing behind one screen. No guide comes along and no start time is set.How to playStarting is a matter of four steps.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. You break codes, take photographs where the game asks for them, and listen to digital characters whose statements gradually stop matching each other. The trail runs through the older streets and back up towards the theatre where it began, and every answer you get right takes another name off the list of suspects.With several teams out at the same time it becomes a race, which is why it is used for teambuilding as much as for a day out. Stop when you feel like it, start again when you are ready, and settle the case in Pula.

The city hall of Zaragoza is the meeting point, a few steps from the Plaza of Our Lady of the Pillar and the basilica that gives the square its name. The route takes in the Cathedral of the Savior, drops down to the Stone Bridge over the river and doubles back through the streets behind the Goya Museum. It is a murder mystery game played at walking pace.The centre of Zaragoza is broad and flat, with plenty of open square to spread out on, which helps when four people are puzzling over the same clue. Families with children, friends, couples and colleagues play it the same way: teams of up to four sharing one phone, extra tickets for anyone beyond that, and a separate score per team. It also works alone. No guide leads the way and no departure time is set.How to playGetting on the trail in Zaragoza takes four steps.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Codes, photo tasks and interviews with digital characters supply the evidence, and not all of it points the same way. Near the Museo del Teatro de Caesaraugusta and the Pablo Gargallo Museum one statement turns out to be impossible, and the shortlist of suspects gets shorter still.When more than one team is out at the same time, the points make it a competition, which is why groups use it for teambuilding. Stop for coffee, return to the case later, and finish it back among the streets of Zaragoza.

The trail begins at the Câmara Municipal de Faro, on the square inside the old walled town, and from there it runs through the lanes and out towards the water. On foot you pass Faro Cathedral, go under the Arco da Vila and come out along the quays at Faro Marina. This is a self-guided murder mystery game: no room, no actors, only the streets and the phone in your hand.The old quarter is small and level, so the walking is easy for families with children, groups of friends and colleagues on a day out, and it works just as well on your own. A team is up to four people sharing one phone; larger groups buy extra tickets and split up, which usually means two teams comparing notes near the harbour afterwards. Nobody guides you and nothing starts at a set hour.How to playEverything runs through your phone, in four steps.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Statements from digital characters pile up as you walk, and coded messages and photo tasks let you test them: a cipher near the Arco do Repouso, a picture to line up in front of the Municipal Museum of Faro, an alibi that stops making sense once two accounts are set side by side. Each puzzle you solve takes another name off the list of suspects.With several teams out at the same time it becomes a competition, which is what makes this a workable teambuilding activity as well as an afternoon out. You can stop for a drink and pick the case up again afterwards, and the last answer may as easily be found by the Igreja do Carmo as anywhere else in Faro.

Neupfarrplatz in Regensburg is the first stop, and the case spreads out from there through the old town. You pass St Peter's Cathedral, come out on the Haidplatz and follow the streets down to the Porta Praetoria. Regensburg is walked rather than toured: this is a detective game in which the streets hold the evidence.The old town of Regensburg is small, largely traffic-free and easy to cross, which makes the game workable for families with children, groups of friends, couples and colleagues, and equally for a single player. A team is up to four people using one phone between them, and larger groups divide into more teams. Nobody guides you and no start time is imposed.How to playA couple of minutes of preparation is all this needs.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the case. Codes appear along the way, the app sets photo tasks, and digital characters offer versions of events that cannot all be true. Near St Emmeram's Abbey and the grounds of Schloss St. Emmeram, the reliable statements separate from the rest and the suspect list narrows.Several teams working the same case makes Regensburg a competition, which is why this also serves as a teambuilding activity. Stop when you want to, continue afterwards, and finish the investigation in the old town of Regensburg.

The Buitenhof in The Hague is where the case is handed to you, a few steps from the gate into the Binnenhof. The route follows the Hofvijver with its small island, passes the Mauritshuis and carries on under the trees of the Lange Voorhout. It is a self-guided murder mystery game played through the government quarter and the old streets around it.The format suits families with children, groups of friends, couples and colleagues, and a solo player is not at a disadvantage. Teams are a maximum of four people to one phone, so a department of sixteen goes out as four competing teams. The centre of The Hague is flat and the distances are short, though the pavements around the Binnenhof get busy, and with no guide and no fixed start time you can wait out a crowd without falling behind.How to playStarting is a matter of minutes.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Codes have to be cracked, photographs taken at particular corners, and the statements of digital characters weighed against each other. Clues surface near Escher in the Palace, in the streets by the Prince William V Gallery and along the front of The Hague’s Historic Museum, and the suspect list shrinks as you go.When several teams play at once the whole thing turns into a competition, which is what makes it work as a teambuilding activity. There is nothing stopping you from breaking off halfway and finishing later, so the case can be closed at whatever hour suits you in The Hague.

The case opens outside MARCO, the contemporary art museum, and moves from there into the Casco Vello of Vigo. The trail passes the Praza da Constitución, the Concatedral de Santa María and the stalls of the Mercado da Pedra on the way down towards the water. It is a detective game on foot, not a tour of the city.Vigo drops steeply towards its harbour and the old town is a set of stepped lanes, so expect some up and down between the Praza Porta do Sol and the market. Families with children, groups of friends, couples and colleagues all play the same way: teams of up to four with one phone, extra tickets for larger groups, and a score per team. Solo is possible too, without a guide and without a start time to keep.How to playFour steps, and the trail in Vigo is open.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Codes, photo tasks and the statements of digital characters carry the story forward, and some of what you are told is wrong. Near the Monumento a Jules Verne and the Garcia Barbon Theatre the contradictions become clear enough to act on.Two teams or more and the points decide it, which makes the game a reasonable teambuilding choice as well as a day out. Stop for a while, come back to it, and finish the case in Vigo at your own hour.

Evening settles over Galway in a shimmer of golden lights and distant music. Laughter spills from pubs, fiddles sing through the air, and stories seem to drift between the cobbled streets. Beside you appears a soft, flickering presence. Síofra, one of the fairy folk, drawn from the hills by the city’s magic, now finds herself lost between worlds. Her Claddagh ring, a delicate symbol of heart, hands, and crown, has vanished, and with it, her path home. Together, you wander through a city alive with spirit. Street performers play as if guided by unseen hands, shop windows glow with warmth, and every corner feels touched by something just beyond sight. Síofra’s voice is light but laced with worry, as she follows the invisible threads of story and tradition that run through Galway. In practice it plays as a self-guided scavenger hunt and walking tour through Galway in one.The ring is not just lost, it is waiting, hidden where the city’s soul shines brightest. When at last it is found, resting where friendship and love seem to gather, her joy feels like a spark in the night. The magic returns, gentle and certain. And as Síofra fades back toward her world, Galway remains, humming with stories you now see a little more clearly. The truth is out there, just hidden beneath cobblestones and whispers. What is the Secrets of Galway Exploration Game? Secrets of Galway Exploration Game is a self-guided, GPS-based city game that always unfolds in Galway's historic center. It's a fun, interactive way to explore the city by solving puzzles, cracking riddles, and completing photo challenges. Along the way, players learn about Galway's history, culture, and unique facts that deepen their connection to the place. The game is ideal for visitors and locals alike, and it suits both solo players and groups. What is unique about the game? Uniquely, this City Game Galway invites you to discover hidden spots while blending sightseeing with play. Highlights include the Browne Doorway in Eyre Square, Lynch's Castle Corner on Shop Street, the Spanish Arch along the Quays, the Colourful Long Walk by the harbour, and St Nicholas' Collegiate Church with its medieval charm. Whether you are exploring solo for personal excitement or with a group for a shared experience, you will solve a variety of challenges including fun puzzles, tricky questions, riddles, and photo tasks to score as many points as possible, gain extra clues, and ultimately solve the final puzzle. You can pause the game at any time and continue later. There is a leaderboard to compete for a top spot and the game can be played competitively for team-building.

The case opens on the Vrijthof in Maastricht, in the shadow of the Basiliek van Sint Servaas. Played as an outdoor escape room, it pulls your team off the square and down through the narrow streets toward the Onze Lieve Vrouweplein, then out to the Sint Servaasbrug over the Maas. The old centre is small and walkable, and the route doubles back on itself more than once.Maastricht rewards teams that look up, since much of what you need is carved above a doorway or set into a facade. Families, friends, couples and colleagues all manage it. A team is two to five people around one phone, and groups larger than that put a second team on the trail. Every member of the team is handed a character with a role in the mission, so nobody walks along as a spectator. There is no guide, and no hour is fixed for you to begin.How to playSetting up takes a few minutes, most of which you can spend on a bench on the Vrijthof.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeMagnus has moved the stolen formulas through Maastricht and left the pieces of his route behind. You break codes, work through riddles and take the photographs the app asks for, following the trail as far as the Fotomuseum aan het Vrijthof and the lanes behind it. Each character holds part of the answer, so progress depends on what the team puts together.Two teams starting at the same moment turn the search into a race, which makes it a reasonable fit for a work outing. You can break off for lunch and resume where you stopped. All of it stays within walking distance in Maastricht.

Leopold Park is where the trail begins in Ostend, a few streets back from the sea. It runs past the Church of Saint Peter and Saint Paul, out to the Mercator lying in the marina, and along to the Kursaal on the front. This is a self-guided detective game, played on foot and solved as you go.Ostend is flat and the walking between markers is short, which makes it manageable for families with children, groups of friends, couples and colleagues, and it can be done alone. A team is four people at most, sharing one phone, while bigger groups buy extra tickets and go out as separate teams. The wind off the sea is part of the day here, so teams often duck into a side street to compare notes. No guide comes with you, and you start when you want to.How to playFour steps and the file is open.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Coded messages, photo tasks and digital characters with conflicting statements make up the work of it. Around Mu.ZEE and the James Ensor House the details begin to line up, and the list of suspects gets shorter.Several teams playing at the same time turns Ostend into a race, which is why the game holds up as teambuilding as well as an afternoon out. Pause for chips on the promenade, come back to the case, and close it in Ostend.

Kerkplein in Arnhem sits at the foot of the Eusebius, and that is where the case begins. The route leads from the church to the Duivelshuis, down to the Sabelspoort and out to the John Frostbrug. It is a self-guided murder mystery game covering the centre of Arnhem on foot.The game is aimed at families with children, groups of friends, couples and colleagues, though a single player will get through it as well. Teams are limited to four people sharing one phone, and larger groups split up and race each other. Arnhem drops from the church down towards the water, so there is a climb back up, and with no guide and no fixed start time you can take it at whatever speed the group wants.How to playYou can arrange all of this in advance.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Coded notes, photo tasks and digital characters with inconsistent alibis make up the investigation, and the answers are out in the open if you look properly. Some of the trail runs across the Korenmarkt and around the Walburgiskerk, and each solved puzzle takes another suspect off the board.Playing with several teams at once turns it into a competition, which is why it holds up as a teambuilding activity. You can stop for a break and continue afterwards, closing the case somewhere in Arnhem.

The starting point is Canongate Kirk, low down on the Royal Mile, and the first instructions are collected in the kirkyard. The route then climbs the Mile towards St Giles' Cathedral before dropping into the closes and squares on either side of it. Edinburgh works well as a detective game because the ground itself is layered, with stairs, wynds and courtyards that hide as much as they show.This is a walking route through the old town of Edinburgh, so expect steps and slopes; it is still an easy outing for families with children, friends, couples and colleagues, and it can be played on your own. Up to four people form a team on a single phone, and groups larger than that buy extra tickets and split into teams. There is no guide with you and no fixed start time, which helps on days when the Mile is crowded.How to playStarting the Edinburgh game takes four steps:Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Codes need breaking, photographs need taking, and digital characters give statements that do not quite agree with one another. The trail runs through Greyfriars Kirkyard and past the Scott Monument, and near the National Museum of Scotland the last pieces fall into place.With several teams out at once the game turns competitive, which makes it a reasonable teambuilding option as well as a day with friends. Stop when you like, restart when you like, and finish the case somewhere in central Edinburgh.

You start on the Korzo, by the city hall, and the first stretch follows Rijeka's main promenade before the trail turns off into the side streets. Within a few minutes you are under the Gradski toranj, the old city tower with its clock, and then at the round nave of St Vitus' Cathedral. This is a self-guided walking tour with a case attached: no room, no props, only Rijeka and the phone in your pocket.The walking is flat and undemanding, apart from the steps that climb towards Trsat Castle above the town, and it works for families with children, groups of friends and colleagues, as well as for one player on their own. A ticket covers up to four people sharing a phone, so a larger group buys extra tickets and goes out as separate teams, which also keeps the narrow passages off the Korzo from filling up. There is no guide and no set departure.How to playThe whole game runs from an app, and getting in takes four steps.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. You gather the evidence yourself: codes to break, photo tasks to complete and statements from digital characters who each remember the evening differently. One cipher waits near the Ivan Zajc Croatian National Theatre, and the accounts start to contradict each other somewhere between the Rijeka Tunnel and the quiet ground around the Church of Our Lady of Lourdes.Send several teams out at the same time and it becomes a contest, which is why it works for teambuilding as well as for a free afternoon. Nothing is timed, so you can stop for a coffee, resume where you left off, and close the case in Rijeka at your own speed.

The starting point is the Rathausmarkt in Hamburg, in front of the Rathaus, and the route works its way south towards the water. It runs through the warehouse blocks of the Speicherstadt and out to the Elbphilharmonie at the edge of the harbour. This is a self-guided murder mystery game, with the working city of Hamburg around you the whole way.Hamburg spreads out, and this route covers a fair stretch of it, so count on real walking between clues. Families with children, groups of friends, couples and colleagues all cope with that, and it is equally fine on your own. A team is up to four people with one phone between them, and larger groups divide into several teams. Nobody guides you and no start time is set, so you choose when to cross the bridges.How to playFour steps put you on the trail in Hamburg.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case concerns the murder of Balthasar. You work through codes, complete photo tasks at set locations, and weigh the statements of digital characters who contradict one another. The Chilehaus and the St. Nikolai Memorial both belong to the route, and each solved clue narrows the list of names.More than one team on the same case makes it a race, and that is what turns it into a teambuilding exercise rather than just a walk. Pause at the waterfront, start again when you feel like it, and finish the investigation in Hamburg on your own schedule.

Katowice hums with the iron pulse of industry, but beneath its steel and soot, deeper truths wait in silence. One voice rises to meet you: Wojciech Korfanty, leader, freedom-fighter, and guardian of Silesia’s memory. His symbol, the Wings of Liberty, has vanished. Without them, a piece of the region’s spirit flickers, and the echoes of resistance risk fading into dust.Through streets once shaken by uprisings, monuments carved in courage, and corners where history still breathes, Korfanty will guide you. Each step uncovers a hidden fragment of struggle and pride. This isn’t just a search for a missing monument, it’s a journey to restore the soul of a people, and prove that liberty, once earned, never truly disappears.You came to explore. You stayed to save the story.What is the Secrets of Katowice Exploration Game?The Secrets of Katowice City Game is a self-guided, GPS-based adventure set in the historic heart of the city. It’s a fun and interactive way to explore Katowice while solving puzzles, cracking riddles, and completing creative photo challenges. As you move through the streets, you’ll uncover fascinating stories about the city’s history, culture, and hidden gems. Well suited to visitors and locals alike, the game is ideal for solo adventurers, couples, families, or groups of friends looking for an exciting city experience. In practice it plays as a self-guided scavenger hunt and walking tour through Katowice in one.What Makes This Game Unique?The Secrets of Katowice Exploration Game combines sightseeing with interactive storytelling. As you walk through the city, you’ll discover both well-known landmarks and hidden corners that most visitors miss. Highlights include the futuristic Spodek Arena, the elegant St. Mary’s Church, the inspiring Jerzy Ziętek Monument, the lively Mariacka Street, and the thought-provoking Silesian Theatre. Each location offers a glimpse into the spirit of Silesia, blending art, resilience, and cultural pride.Play solo to enjoy a personal journey of discovery or team up with friends for a shared experience. You’ll solve puzzles, decode riddles, and complete creative photo missions to earn points and unlock clues leading to the final challenge. You can pause the game anytime, take a break, and resume later at your own pace. Compete for a spot on the leaderboard or turn your adventure into a friendly competition for groups and team-building events.Discover Katowice in a new way with this City Game adventure that turns exploration into an interactive story of courage and freedom.

Secrets of Aalborg begins at Budolfi Kirke and turns the old centre into a self-guided walking tour. The route crosses Gammeltorv and takes in Jens Bangs Stenhus a short walk away. At each of those stops the game gives you something to read about the building in front of you. Along the way it plays like a scavenger hunt through Aalborg, with something to find at every stop.It suits couples, families, groups of friends and colleagues, and is easy enough to play alone. One ticket covers a team of one to four sharing a single phone, and a larger party buys extra tickets and splits into teams. There is no guide and no fixed start time, so you choose your own moment to walk through Aalborg.How to playOnce you reach the church the game runs from your own phone.Book the Exploration GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeBetween the points come puzzles, riddles and photo tasks that choose the next part of the route. Some ask for a careful look at a carved façade, others for a photograph taken from the right angle. Aalborg Kloster is one of the places the route brings you to, and the game explains what you have found.Two or more teams out at the same time makes it a contest, and the scores land on a shared leaderboard, which is why it turns up as a team-building activity. Break for coffee and continue later at your own speed. By the end the middle of Aalborg will feel familiar.

Edinburgh's cobblestones have seen their share of ghosts, but Maggie Dickson is something else entirely. Hanged in the Grassmarket and buried in a coffin, she woke up hours later, much to the shock of everyone, herself included. Now she is back once more, on the hunt for the Hangman's Hood used in her execution.Said to be cursed and dangerous in the wrong hands, the hood is still out there, lurking in the city's closes and courtyards. Join Maggie as she stalks the Royal Mile, slips into hidden wynds, and follows whispers from both the living and the dead. Help her find the hood before it falls into the wrong hands, or before she runs out of second chances.You came to explore. You stayed to save the story.What is the Secrets of Edinburgh Exploration Game?The Secrets of Edinburgh Exploration Game is a self-guided, GPS-based city game that takes you through the historic heart of Scotland's capital. It is an interactive way to experience the city, combining puzzles, riddles and photo challenges that test your wits while you uncover Edinburgh's stories. Along the way you discover facts about its history, cultural traditions and hidden corners. Whether you are visiting for the first time or rediscovering your own city, the game works for solo explorers, couples, families or groups of friends. In practice it plays as a self-guided scavenger hunt and walking tour through Edinburgh in one.What makes this game differentThis self-guided city game turns Edinburgh into your playing field, taking in both well-known landmarks and quieter corners. Highlights include the Grassmarket set beneath Edinburgh Castle, the colourful Victoria Street, Greyfriars Kirkyard, the Royal Mile and Mary King's Close hidden beneath the city streets. You can play alone for a personal challenge or as part of a team for a shared adventure. Solve puzzles, crack riddles, answer questions and complete photo tasks to collect points, gain extra clues and work towards the final mystery. You are free to pause and resume later, which makes it easy to combine the game with a walk, some shopping or a coffee break. Compete for a place on the leaderboard or play in team-building mode for a friendly competition.How to playThe game starts at the Statue of Walter Francis Montagu Douglas Scott.Book the Exploration GameCheck the email with your play linkOpen the link on your phoneStart playing whenever you like

The exploration game in Bunschoten-Spakenburg starts on the Spuiplein and heads straight for the water. The route runs along the Kerkstraat, past the Historisch Centrum Spakenburg and down to Spakenburg Harbour, where the old fishing boats are moored. Each stop comes with an explanation of what you are looking at, from the traditional costume to the trade that built the village. In practice it plays as a self-guided scavenger hunt and walking tour through Bunschoten-Spakenburg in one.Couples, families, friends and colleagues all walk the same route. A team of one to four people shares a single phone, and larger groups form several teams that take the harbour streets separately. Playing on your own is fine as well. Nobody leads you around and there is no fixed departure time, so you can go out when the boats are in and the quay is quiet.How to playGetting ready before your first task on the quayside is quick.Book the Exploration GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeAlong the way the game gives you puzzles, riddles and photo tasks that take you to the Botterwerf and the Scheepstimmerwerf Nieuwboer, where wooden boats are still repaired. Because every question points at something in front of you, you learn about the shipyards, the harbour and the local dress rather than reading a list of dates about Bunschoten-Spakenburg.With several teams out at once the walk becomes a contest, and the leaderboard compares the scores at the end. Groups of colleagues use it for teambuilding days too. Nothing is timed, so you can stop for fish on the quay and finish the rest of the route through Bunschoten-Spakenburg afterwards.

Place Kléber is where the case is handed over, in the middle of Strasbourg. From the square the route moves towards the Cathédrale Notre-Dame, then follows the water into Petite France. It is a murder mystery walking tour, played at your own speed and without anyone leading the way.The centre of Strasbourg sits on an island and is flat throughout, so the walking is easy for families with children, groups of friends, couples and colleagues, and one person can play it as well as four can. A team is up to four people sharing a single phone, and bigger groups take additional tickets and go out separately. There is no guide and no set departure, which helps in the narrow streets near the cathedral where the crowds gather.How to playFour steps and the Strasbourg game is running:Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. You decode messages, complete photo tasks and weigh up the statements of digital characters who each remember the night differently. The Ponts Couverts and the Palais Rohan both appear on the trail, and each solved puzzle cuts the suspect list down again.Put two or more teams on the same route and it becomes a race, which is why this also works as a teambuilding activity. Break off for lunch, resume in the afternoon, and let the case close somewhere in Strasbourg.

In Liège the case opens at the town hall on the place du Marché and heads through the centre from there. You take in Place Saint-Lambert, the Marché de la Batte and the steps of the Montagne de Bueren, with Saint-Paul Cathedral a little further on. The whole thing is a self-guided walking tour built around a murder investigation.Liège is not entirely flat and the Montagne de Bueren is there if you want it, but the route itself stays manageable for families with children, friends, couples and colleagues, and works the same way for one player alone. A team is up to four people on a single phone, and larger groups split into as many teams as they like. Nobody is leading you and nothing starts at a fixed hour.How to playThere is a little to arrange first, none of it complicated.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the case in hand. Codes turn up in unexpected places, the app sets photo tasks, and digital characters give statements that do not survive comparison. Between the Opéra Royal de Wallonie and the streets around Saint-Denis, the answers you get right push the investigation forward.Several teams in the streets at once makes Liège a race, and that is what turns an afternoon out into a teambuilding activity. Stop when you feel like it, start again later, and close the case somewhere in Liège.

The Plaza Mayor of Gijón, a block from the harbour, is where the case starts. The route runs through the old quarter past the Palacio de Revillagigedo and the church of San Pedro, over the Roman baths at Campo Valdés and out onto the Cerro de Santa Catalina above the sea. It is a self-guided murder mystery game, played at whatever speed you walk.The old quarter of Gijón is compact, with one climb onto the Cerro de Santa Catalina and a view over the water at the top of it. Families with children, friends, couples and colleagues all play in teams of up to four sharing one phone, and groups larger than that split into several teams. Solo players manage fine. Nobody is waiting to guide you, and there is no fixed start time.How to playThe start in Gijón is four steps away.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. You crack codes, complete photo tasks and listen to digital characters whose accounts of the night differ. Around the Roman baths at Campo Valdés the details stop fitting together, and each puzzle you solve removes another name from the list.When several teams are out at once the scores make it a competition, which is what turns an afternoon into a teambuilding session. Break for something to eat, take the trail up again, and close the case in Gijón.

The game starts at the town hall in Harderwijk and heads straight into the old town behind it. The route passes the Catharinakapel, reaches the Vischpoort at the waterfront, and follows the surviving stretch of the old town wall. It is a self-guided detective game, walked rather than guided.It fits families with children, groups of friends, couples and colleagues, and a single player can do the whole thing unaided. Teams are up to four people on one phone, and anyone bringing a bigger group splits it into several teams. Harderwijk is small enough to cross in ten minutes, which keeps teams close together, and with no guide and no fixed start time nobody is waiting for anyone.How to playSet-up is quick.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Codes, photo tasks and interviews with digital characters build the picture, and their versions of events do not all agree. Part of the investigation happens near the Grote Kerk and the Linnaeus toren in Harderwijk, and part in the streets by the Stadsmuseum, until only one explanation survives.More than one team playing turns the game into a competition, which is why it works for teambuilding as well as for an ordinary afternoon out. You can break off for something to eat and go on afterwards, and the case ends where you solve it, somewhere in Harderwijk.

The air in Pula hums with memory, sea winds brushing ancient stones, whispers trapped in marble walls. Among the ruins stands a man not quite of this time: Augustus, first Emperor of Rome. Once ruler of the known world, now reduced to a voice in the dust. His scepter, the symbol of imperial might, has vanished. And with it, the unity of his legacy.To restore him is to awaken the soul of a forgotten empire. From the temple columns to the amphitheater arches, you’ll follow the trail of a story carved in limestone and silence. As Augustus guides you through the city’s hidden layers, every step will echo with lost power, and the promise of return.Not just a game. A city. A secret. A story only you can finish.What is the Secrets of Pula Exploration Game?The Secrets of Pula City Game is a self-guided, GPS-based exploration game set in the heart of Pula’s historic center. It’s an interactive and playful way to discover the city while solving puzzles, cracking riddles, and completing creative photo challenges. As you explore, you’ll uncover fascinating stories about Pula’s history, ancient Roman heritage, and cultural treasures. Designed for both visitors and locals, it’s well suited to solo adventurers, couples, or groups looking for a fun and flexible way to experience the city. In practice it plays as a self-guided scavenger hunt and walking tour through Pula in one.What makes this game unique?This City Game in Pula transforms sightseeing into an adventure. You won’t just walk past landmarks, you’ll uncover their hidden meanings through play. Highlights include the Temple of Augustus standing proudly on the main square, the Pula Arena, one of the best-preserved Roman amphitheatres in the world, the Arch of the Sergii with its centuries-old carvings, the historic Twin Gate, and the Venetian Fortress offering panoramic views over the city.Each stop reveals part of the Emperor’s lost legacy as you solve puzzles, riddles, and photo tasks to score points and unlock the final mystery. You can pause and continue whenever you wish, compete for a spot on the leaderboard, or even challenge friends or colleagues for an exciting team-building experience. Whether you play solo for discovery or as a group for fun competition, every route brings a new surprise.Get ready to explore, play, and uncover the lost power of Augustus in the beautiful city of Pula.

Rovinj glows with pastel walls and winding lanes, but for Elise, every corner carries the echo of a missing heartbeat. After a silly prank turned into a real fight, her lover Anton stormed out. He’s done it before, always back by morning, but this time, he didn’t return. In practice it plays as a self-guided scavenger hunt and walking tour through Rovinj in one.Now Elise retraces their memories through secret alleys, hidden murals, and silent benches. Each stop holds a piece of their love story and a clue to where he might have gone. Walk beside her through this coastal city of beauty and regret, and maybe, just maybe, help her find not only Anton, but the courage to forgive.You came to explore. You stayed to save the story.What is the Secrets of Rovinj Exploration Game?The Secrets of Rovinj City Game is a self-guided, GPS-based exploration game that leads you through the historic heart of the city at your own pace. It is an exciting and interactive way to discover Rovinj as you solve clever puzzles, crack riddles, and complete creative photo challenges. Along the way you will uncover fascinating stories, cultural insights, and unique local facts that bring the old town to life. This experience is well suited to both visitors and locals, designed for solo adventurers, couples, friends, and groups who want to explore Rovinj in a fun and meaningful way.What makes this game uniqueWhat makes the Secrets of Rovinj Exploration Game truly unique is the way it blends sightseeing with immersive gameplay, guiding you to both iconic landmarks and hidden gems. Highlights include the historic Clock Tower at Trg Maršala Tita, the atmospheric Balbi Arch that opens the way into the Old Town, the lively Rovinj Market buzzing with local flavor, and the magnificent St. Euphemia’s Basilica watching over the city and the sea. Whether you play alone for a personal adventure or as a group for shared excitement, you will face a variety of puzzles, riddles, tricky questions, and fun photo tasks that help you score points, earn clues, and ultimately solve the final mystery. You can pause the game at any moment to enjoy the surroundings, then continue whenever you are ready. Competitive players can try to climb the leaderboard, and groups can turn the experience into a friendly team-building challenge.Step into the Secrets of Rovinj self-guided city game and turn the city into your playground as you uncover its stories, solve its puzzles, and follow Elise on a path of love, memory, and discovery.

Dortmund starts you on the Markt, at the centre of the pedestrian zone, and the trail leaves in the direction of St. Reinoldi almost at once. From there it swings past the Altes Stadthaus and on to the Museum für Kunst und Kulturgeschichte before turning back through the busy streets. This is a heist game played outdoors, with the city centre as the board.The middle of Dortmund is flat and short on obstacles, so families with children, friends, couples and colleagues all get through the route comfortably. Two to five players form one team with a single phone, and every player is assigned a character with their own responsibility in the mission. Larger groups split up into several teams. Nobody guides you, and the start is whenever you agree on it.How to playIn Dortmund the preparation is short.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeMagnus and the stolen formulas are the target. The team works through ciphers, riddles and photo tasks that lead from the Petrikirche across to the Opernhaus Dortmund and back past the Friedenssäule, with each character holding a piece the others need. Answers come out of the discussion, not out of walking quickly.Two teams in the field at the same time makes it a contest, and that is what makes the format useful for team building days. You can break off, eat, and resume without losing your place. Dortmund plays on around you.

The case starts at the Heiliggeistkirche in Heidelberg, on the long market square in the middle of the old town. From there the route leads to the Kornmarkt and out onto the Alte Brücke, then back into the lanes on the other side. It is a self-guided detective game, and the old town of Heidelberg is where it happens.Heidelberg's centre is long and narrow and mostly level, but the route does take you uphill at one point, so expect a climb. Groups of friends, families with children, couples and colleagues all handle it, and single players are welcome. Teams run to four people at most, on one phone, while larger groups split into more teams. No guide, no fixed start time: you decide when to set off and when to stand still.How to playFour steps come first, then the case in Heidelberg is yours.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the matter at hand. Clues arrive as codes to crack, photo tasks at particular spots, and statements from digital characters that do not quite agree. The climb up to Schloss Heidelberg is part of the route, and with each solved task the number of possible culprits falls.Several teams playing at the same time makes a race of it, which is what makes it work for teambuilding as well as for a free afternoon. Take a break, come back to it, and finish the case in Heidelberg when you are ready.

In Maastricht the case begins at the City Hall, and the trail runs from there towards the Vrijthof and the Basilica of Saint Servatius. Further on it drops down to the old walls at the Helpoort, close to the river. This is a self-guided walking tour with a murder to solve along the way.The centre of Maastricht is compact, though the stretch between the Vrijthof and the riverside has a gentle slope in it, and the game suits families with children, groups of friends, couples and colleagues, with solo play equally possible. A team is up to four people sharing one phone, and larger groups form extra teams. You are not following a guide and there is no set hour to begin.How to playGetting going in Maastricht takes four steps.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Codes need cracking, photographs need taking, and digital characters give statements that do not match each other. Between the Bonnefanten museum and the streets running back from the Helpoort, every puzzle solved cuts the list of suspects down.With more than one team walking, the scores make a competition of it, which turns it into a practical teambuilding activity. Break off for a while, take the trail up again, and finish the case in Maastricht when you decide to.

Your starting point in Tournai is the music conservatory, and the case pulls you straight into the old centre. The route runs by the Cathedral of Notre-Dame, over the Grand-Place and out to the Pont des Trous. Tournai works well on foot, and the murder mystery game uses the whole of it as a crime scene.The old town is flat and close-knit, so the walking asks little of anyone: families with children, groups of friends, couples and colleagues all get on with it, and a single player has the same experience. One team is up to four people sharing one phone between them; groups larger than that split into more teams. There is no guide and no set hour to be anywhere.How to playThe setup is short and happens before you arrive.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeBalthasar has been murdered, and the investigation is yours. You break codes, take the photographs the app asks for, and weigh up what the digital characters tell you, since some of it is untrue. Around the Halle aux Draps and the streets by Saint-Jacques Church, the pieces begin to fit and names drop off the list.Two teams playing at the same time makes Tournai a competition, which is why the game doubles as a teambuilding activity. Pause for as long as you like and take it up again, ending the case in Tournai.

Leuven begins the case at the historic town hall, and from there the route heads into the surrounding streets. It passes the Oude Markt, the museum M Leuven and Saint Michael's Church, and reaches the Ladeuzeplein before turning back. Played as a self-guided murder mystery game, the city itself is where the evidence sits.The old centre of Leuven is flat and quickly crossed, which makes this suitable for families with children, groups of friends, couples and colleagues, and it holds up fine as a solo activity. Teams are a maximum of four people around one phone, so a group of twelve becomes three teams walking their own routes. No guide walks ahead of you and no departure time is fixed.How to playEverything you need arrives by email, so the preparation is minimal.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeAt the heart of it is the murder of Balthasar. Codes have to be cracked, photographs taken to order, and the accounts of digital characters compared until the gaps show. In the Botanical Garden and on the way back past the Oude Markt, each answer takes another name out of the running.Put two or more teams on the same case and Leuven becomes a straight competition, useful for teambuilding as well as for a free afternoon. You can pause, eat, and return to it, closing the investigation in Leuven whenever it suits.

This one opens on the Marktplatz in Schwerin, under the west front of Schwerin Cathedral. The trail then runs north to the Pfaffenteich and the Schelfkirche before turning back towards the water and Schwerin Castle on its island. It is a detective game played on foot, with the town between the lakes as the setting.Schwerin can be crossed in half an hour and the ground along the water is easy, which makes it workable for families with children, friends, couples and colleagues, and for a single player too. Up to four people make a team and share one phone, so a larger group is divided into teams beforehand. There is no guide and no departure time, which means a slow lap past the theatre costs you nothing.How to playThere is nothing to pick up in advance, and the game opens on your phone.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. There are codes to break, photographs to take at particular points and digital characters whose versions of events do not match. Near the Paulskirche and the Mecklenburg State Theatre the evidence starts pointing one way, and each puzzle you solve rules out another suspect.Two teams playing at the same time turns it into a race, which makes it a reasonable teambuilding option next to being a day out. Stop for coffee, carry on later, and finish the case somewhere between the castle and the streets of Schwerin.

The Portal de ses Taules, the old gate into Dalt Vila, is where the case starts in Ibiza. From there the route climbs through the walled town past the Baluard de Sant Pere and the Museu d'Art Contemporani d'Eivissa towards the Catedral de Santa María de las Nieves at the top. It is a murder mystery walking tour set inside the fortifications.The upper town is all ramps and steps, so this is the more physical kind of Ibiza afternoon and the views come with a climb. Families with children manage it, as do groups of friends, couples, colleagues and solo players. A team means up to four people sharing one phone, and a group larger than that buys more tickets and splits into teams. Nobody guides you, and there is no fixed hour to be at the gate.How to playFour steps take you from booking to the first clue at the gate.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case you take on is the murder of Balthasar. Codes need breaking, photographs need taking, and digital characters give statements that do not fit together. Near the Museo Arqueológico Ibiza and along the wall at the Baluarte de Santa Lucía the story starts to close, and a stop at the Museu Puget supplies the last missing piece.Two or more teams on the same case makes it a race up the hill, which is why this works as a teambuilding activity as well as a day out. Stop in the shade, carry on when the heat drops, and finish the investigation inside the walls of Ibiza.

The case file opens on Place Bellecour, the wide square at the centre of Lyon between the two rivers. The trail crosses the water into Vieux Lyon and the Cathédrale Saint-Jean-Baptiste, then climbs the slope beneath the Basilica of Notre Dame of Fourvière. It is a self-guided detective game played on foot, and the old city is where the evidence sits.Lyon gives you two levels to work with: flat streets along the river and a real climb up to Fourvière, so comfortable shoes matter more here than in most cities. Teams are up to four people on a single phone, and groups larger than that split into several teams. Couples, families with children, colleagues and solo players all handle it fine. No guide walks with you and no start time is fixed, so you begin when the day suits you.How to playGetting started takes a few minutes on the square before you set off.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the case in hand. You break codes, take the photographs the app asks for and listen to digital witnesses whose stories do not agree. One trace of that evening leads past the Opéra National de Lyon; another turns up near the Gallo-Roman Museum of Lyon-Fourvière, high above the river. What you find narrows the field until a single suspect is left.Two or more teams playing at the same time turns the afternoon into a contest, which makes this a straightforward teambuilding option for a group from work. Stop for a coffee, come back to it, and keep going where you left off. The last answers are given in Lyon, wherever your route happens to end.

The exploration game in Timisoara starts at the second hall of the National Theatre and heads out into the squares of the centre. The route passes the Turkish Baths, the Maria Theresa Bastion and Huniade Castle, three reminders of how often this city changed hands. At every stop the game explains what you are standing in front of and why it is still there. In practice it plays as a self-guided scavenger hunt and walking tour through Timisoara in one.The route works for couples, families, groups of friends and colleagues who would rather explore Timisoara at their own pace than follow a guide. One to four people play together on a single phone, and larger groups split into several teams that take the squares in their own order. Solo players can do the full route. There is no set start time, so the game fits whatever else your day holds.How to playGetting started before your first square in Timisoara is simple.Book the Exploration GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe tasks are puzzles, riddles and photo assignments that draw you towards the Serbian Cathedral, the Statue of the Holy Trinity and the memorial to the martyrs. Because each question points at something in front of you, you pick up stories about the communities that built these buildings and the events the monuments record, rather than a string of invented details.When several teams play at once the route becomes a competition, decided by the leaderboard once everybody is back. Companies use the game as a teambuilding activity too. Nothing is timed, so you can pause on one of the terraces and finish your walk through Timisoara afterwards.

The case opens by the Cour d'Appel in Montpellier and heads uphill from there. A short climb brings you to the Arc de Triomphe and out onto the Promenade du Peyrou, with the arches of the Aqueduc Saint-Clément in view, before the route turns back towards the Cathédrale Saint-Pierre. It is a murder mystery walking tour that you run yourself, at your own speed.There is one real climb in Montpellier, up to the Peyrou, and the rest is a network of narrow streets that stays walkable for families with children, friends, couples and colleagues; solo players manage it as well. A ticket covers a team of up to four sharing one phone, and larger groups divide and buy more. No guide sets the pace and no start time is fixed, so you leave when everyone has arrived.How to playOne app holds the case file, the map and the tasks.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe subject is the murder of Balthasar. Coded messages, photo tasks and statements from digital characters arrive in turn, and the evidence surfaces in the busiest parts of town: on the Place de la Comédie, along the Esplanade Charles-de-Gaulle, near the doors of the Musée Fabre. Alibis come apart as the answers add up.Play with several teams and Montpellier turns into a competition, with a final score to settle it, which is why groups use the game for teambuilding as well as for an afternoon out. Stop for a coffee, resume later, and finish the case in the streets of Montpellier.

In Corfu the case begins at the Anemomilos Windmill, where the seafront path leaves the bay. The grounds of Mon Repos Palace come early, and the route then runs north into town towards Spianada Square and the Old Fortress of Corfu on its rock above the water. It is a detective game on foot, with each stop carrying a piece of the case.This is a slightly longer stretch of walking than a tight old-town route, since Corfu spreads its landmarks along the shore, and shade is worth planning for in summer. Families with children, groups of friends, couples and colleagues all play the same version, and it works alone too. A team is up to four people sharing one phone, and a bigger group buys additional tickets and splits. No guide comes along, and you start when you want.How to playFour steps separate a booking from the first clue on the Corfu seafront.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe investigation concerns the murder of Balthasar. Codes are broken, photographs taken, and the statements of digital characters weighed until the gaps show. Around the Archaeological Museum of Corfu the evidence starts pointing in one direction, and each solved task cuts the list of suspects down.More than one team on the same case turns it into a race, which is what makes this a straightforward teambuilding activity. Stop for a coffee on the square, come back to it later in the day, and finish the investigation in Corfu at whatever hour suits you.

The case starts on Stationsplein and moves straight into the old centre of Deventer. On foot you reach the Wilhelminabrug, then the tower of St Lebuïnus Church, and higher up the Bergkerk, or St Nicholas Church, on its own small square. It is a self-guided murder mystery game in which the old streets do the work of a crime scene.The centre is small and flat, which makes for easy going with children, and equally with a group of friends, a couple or a team of colleagues; one person on their own can play it too. A team is at most four people sharing one phone, so larger groups take more tickets and go out separately. Deventer is quiet enough that you can stand in the middle of a street and think, and nothing about the game depends on a guide or on a fixed departure.How to playFour steps stand between the booking and the first clue.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Codes have to be broken, photo tasks completed and digital characters questioned, and their accounts of that night do not fit together. Around the Geert Groote Huis and the Toy Museum the picture begins to sharpen and names start dropping off the list.With several teams playing, Deventer becomes a contest between them, which is what makes the game work for teambuilding. Break for coffee on a terrace, take up the trail again, and close the case in Deventer.

The investigation starts at the Statua di Cosimo I on Piazza dei Cavalieri, a few streets back from the river in Pisa. The trail then leads to the Piazza dei Miracoli, where the Tower of Pisa, the Baptistery of St. John and the Camposanto stand on the same stretch of grass. It is a self-guided detective game, and the walking is flat the whole way.Pisa is small, so the distances are short and the route can be finished without effort by families with children and by anyone who would rather stroll than march. A team is up to four people sharing one phone; larger groups spread across several tickets. Playing alone is fine as well. There is no guide, and you pick your own moment to start instead of meeting a group somewhere.How to playThe four steps below are all the preparation there is.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. You break codes, complete photo tasks and take statements from digital characters who are not all telling the truth. One of them puts a suspect near the Chiesa di Santa Maria della Spina down by the water; another places him at the Museo dell'Opera del Duomo. The puzzles settle the matter.Send two or more teams out and the game becomes a race, which is what makes it work for teambuilding as much as for a family afternoon. You can stop for an hour and resume without losing anything. The case ends in Pisa, at whatever pace you have set.

The case opens on Pope John Paul II Square in Zadar, with the round wall of the Church of St Donatus beside you. From there the trail moves out into the lanes of the old town, over worn stone and past shuttered doorways, and works its way across the peninsula. This is a self-guided murder mystery game rather than a tour, and Zadar supplies the setting.The old town of Zadar sits on a flat peninsula, so the walking is short and undemanding, which suits families with children, groups of friends, couples and colleagues, and it can be done alone. A team is up to four people looking at one phone together; if there are more of you, buy another ticket and play as two teams, each working the paved streets at its own speed. Nobody meets you at the start and no hour is fixed.How to playFour steps and you are ready to begin.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Evidence comes as codes to crack, photo tasks and statements from digital characters, and the accounts do not agree with one another. Around Five Wells Square a cipher points one way, a photograph taken in the lanes points another, and by the time you are back near the water in Zadar the number of possible culprits has dropped.Put more than one team on the trail and it becomes a competition, which is what makes it usable for teambuilding as well as for an afternoon with the family. You can break off for lunch and take the case up again later, ending it somewhere in the old streets of Zadar.

The Markt in Den Bosch is the starting point, with De Moriaan standing on the corner of the square. From there the route runs into the old town, past Het Noordbrabants Museum and out towards the Jheronimus Bosch Art Center. It is a self-guided walking tour with a murder at the centre of it.Families with children, groups of friends, couples and colleagues all get on with it, and playing alone is a real option. A team is up to four people on a single phone, and bigger groups divide up and go head to head. Den Bosch has a dense, slightly maze-like centre where wrong turns are easy to make, and since nobody is guiding you, doubling back costs nothing but a few minutes.How to playIt begins with a booking and ends with a suspect.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the case. You crack codes, carry out photo tasks and take statements from digital characters who have their own reasons to stay vague. Part of the trail leads past Museum Slager and back through the lanes off the Markt, and the list of possible killers gets shorter with every answer.With more than one team out, Den Bosch turns into a competition, and that is what makes the game useful for teambuilding as well as for a day with friends. Pause whenever you want, eat something, return to it, and finish the case in Den Bosch.

The investigation begins at Gothenburg City Hall on Gustaf Adolfs Torg and moves out through the canal district. On foot you reach Kronhuset, pass Gothenburg Cathedral and Brunnsparken, and end up near Feskekôrka on the water. Played as a murder mystery walking tour, it puts the centre of Gothenburg to work as a crime scene.Distances are modest here and the ground is level, so the route suits families, friends and colleagues, and it works on your own as well. A team is up to four people on one phone; larger groups form extra teams and start separately. There is no guide and no scheduled departure, so you can set off in the morning or leave it until after lunch.How to playThe setup takes four steps.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe murder of Balthasar is the case in hand. You break codes, take photographs where the app asks for them, and question digital characters whose statements rarely agree. Around Kungsparken and the streets leading back into the centre the list of suspects gets shorter.Send out several teams and it becomes a competition, which is what makes the game usable as teambuilding rather than just an outing. Stop when you want, resume later, and settle the case in Gothenburg on your own schedule. The centre is easy to leave and come back to, so an interrupted case costs nothing.

Your case opens on Stortorget in Örebro, in front of the town hall, and from there the trail leads out across the old town. Over roughly two hours on foot you follow it past Nikolai Church, down Drottninggatan and over the water to Örebro Castle on its island in the Svartån. It is a self-guided murder mystery game in which the city itself becomes the crime scene.Örebro's centre is compact and flat, which makes this an easy outing for families with children, groups of friends, couples and colleagues, and it works just as well on your own. A team is up to four people sharing one phone, comparing notes at the water's edge or over a coffee break, with nobody waiting on a guide to move the group along.How to playEverything you need reaches you by email before you set off for Stortorget.Book the City GameCheck the instructions emailDownload the Loquiz appStart playing whenever you likeThe case is the murder of Balthasar. Clues surface as you move: a coded message near the castle walls, a photo task on the paths along the Svartån, a digital character whose alibi does not quite hold. Between the riverside and the streets around Stortorget, every puzzle you crack narrows the list of suspects.With more than one team playing, Örebro turns into a race, which is what makes this a workable teambuilding activity as well as a day out. Pause for lunch, pick the trail back up, and close the case in the streets of Örebro whenever it suits you.
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